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The code below generates five spheres which should be invisible, yet three
of them are visible from their interaction with the environment. The
spheres become visible when you apply a rotation to a texture that uses a
texture_map containing clear (rgbt <1,1,1,1>) components as in the
T_Electron texture below. If the texture is not rotated, then the sphere
remains invisible. Rotation applied to a clear texture not part of a
texture_map also remains invisible.
It also seems to be the case that the surface behind the spheres must have a
"normal" for the effect to occur. The effect goes away if you remove the
"normal" block in the texture of the "floor".
I realize the T_Electron texture as written below is pretty pointless, but
in the actual scene I am trying to create, not all of the texture map is
clear. The intent was to create a spherical shell of lightning with parts
of the texture_map representing the lightning, and the rest clear. The
problem I am having is the the clear portions affecting the appearance of
objects behind it. I removed the "lightning" portion for this example.
I am using povray 3.6
#include "colors.inc"
#declare T_Clear = texture {pigment { Clear }}
#declare T_Electron =
texture {
crackle
texture_map {
[0.00 T_Clear]
[1.00 T_Clear]
}
}
//
// Three of these spheres are visible (those at x positions -1,
// 0 and 1).
//
sphere { <-1,1,0>, 0.2 hollow texture { T_Electron rotate 90*y }}
sphere { <-0.5,1,0>, 0.2 hollow texture { T_Electron rotate 0*y }}
sphere { <0,1,0>, 0.2 hollow texture { T_Electron rotate 90*y }}
sphere { <0.5,1,0>, 0.2 hollow texture { T_Clear rotate 90*y }}
sphere { <1,1,0>, 0.2 hollow texture { T_Electron rotate 90*y }}
plane { y, 0
texture {
pigment {
checker
Red
White
scale 0.05
}
normal { bozo 4}
}
}
light_source {
<-8.0, 6, -10>
color rgb 2
}
camera {
//
// New Main view
//
look_at <0,1,0>
location <0,1.5,-2>
up <0,1,0>
}
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